Chair: Sai-Kit Yeung, The Hong Kong University of Science and Technology, Hong Kong SAR
Program Schedule: Sunday, 17 November – Wednesday, 20 November
Quote from Sai-Kit Yeung, SIGGRAPH Asia 2019 Courses Chair:
“This year’s courses program continues SIGGRAPH Asia’s long-standing role of delivering state-of-the-art information for computer graphics and interactive techniques practitioners, developers, researchers, engineers, architects, artists, designers, scientists, game makers, educators and students. We provide a wide variety of excellent presentations by the top experts from academia and industry across four continents. Submissions cover a wide range of topics, from fundamentals like modelling, rendering, animation to some cutting edge topics such as AI, deep learning in computer graphics and emerging applications such as VR, AR, and fabrication. I’m looking forward to learning more on all these topics and to sharing this exciting and inspiring experience with you in Brisbane!”
SIGGRAPH Asia 2019 Courses Program Highlights
Multithreading in Pixar’s Animation Tools
Authors: Florian Zitzelsberger, George Elkoura (Pixar Animaton Studios, USA)
Description: This course will talk the audience members through the practical techniques of applying multithreading to achieve interactivity and high performance for professional grade animation tools.
Creating Your First Augmented Reality Experience with ARCore (without any coding skills)
Authors: Germain Ruffle, Eugene Meng (Google Inc., USA)
Description: Developing an AR application can be intimidating for people who are new to immersive technologies. This course aims to help enthusiasts, designers, developers, and creators in general to embark on a journey of crafting their first AR mobile app with ARCore.
BxDF Material Acquisition, Representation, and Rendering for VR and Design
Authors: Gregory J. Ward (Dolby Laboratories, USA), Giuseppe Claudio Guarnera (University of York, UK), Dar’ya Guarnera (Norwegian University of Science and Technology, Norway), Mashhuda Glencross (The University of Queensland, Australia), Ian Hall (Yulio Technologies)
Description: This course introduces a broad range of material capture and representation methods. Characteristics of mathematical BSDF models as well as more complex, data-driven techniques for physically-based rendering are presented. Material appearance constancy across different rendering platforms is addressed, and practical applications in VR, architecture, and interior design are highlighted.
State of the Art on Stylized Fabrication
Authors: Bernd Bickel (Institute of Science and Technology Austria, Austria), Luigi Malomo, Paolo Cignoni (Institute of Science and Information Technologies, Italy)
Description: Digital fabrication devices are powerful tools for creating tangible reproductions of 3D digital models. Most available printing technologies aim at producing an accurate copy of a tridimensional shape. However, fabrication technologies can also be used to create a stylistic representation of a digital shape. We refer to this class of methods as stylized fabrication methods. In this course, we classify and overview this broad and emerging class of approaches and also propose possible directions for future research.
Creating and Understanding 3D Annotated Scene Meshes
Author: Duc Thanh Nguyen (Deakin University, Australia)
Description: This tutorial aims to equip its audience with general knowledge about the state-of-the-art approaches in 3D scene reconstruction and annotation, as well as the technical and implementation knowledge about how to build a complete pipeline to reconstruct and annotate 3D scenes.
A Whirlwind Introduction to Computer Graphics
Author: Mike Bailey (Oregon State University, USA)
Description: This course introduces the exciting field of computer graphics to anyone, regardless of their background and previous experience.
Faster Deep Learning Training with Automatic Mixed Precision
Author: Xuemeng Zhang (Nvidia, Australia)
Description: This course will teach the audience how to enable mixed precision when training their models as well as what speedups they can expect for various types of models. Real world applications using the start of the art network models will be demonstrated and the audience will have hands on experience.
Full information about this year’s Courses program can be found on https://sa2019.siggraph.org/attend/courses
For more information about SIGGRAPH Asia 2019 program updates, please visit https://sa2019.siggraph.org/attend