SIGGRAPH Asia 2019 Conference Chair
CSIRO Data61 and UNSW Art & Design, Australia
Tomasz Bednarz is an Associate Professor and Director, and Head of Visualisation at the Expanded Perception & Interaction Centre (EPICentre) UNSW Art & Design. He is also a Team Leader at CSIRO Data61 (leading Visual Analytics Team in Software & Computational Systems research program).
He also holds Adjunct positions at the Queensland University of Technology (Science and Engineering Faculty, School of Mathematical Sciences), and University of South Australia (School of IT and Math Sciences).
His current roles reflect his conviction to a holistic approach to the wicked problems facing the collation, analytics and display of big data. His approach is expansive and encompasses the use of novel technologies (AR, VR, CAVE, Dome, AVIE), often in combination. Over the last couple of years, he has been involved in wide range of projects in area of immersive visualisation, human-computer interaction, computational imaging, visualisation, and simulations, computer graphics, artificial intelligence, multi-sensors assimilation, digital twins and games. His passion lies in connecting together simulations, AI, and visualisation supported by effective use of high-performance graphics to solve complex problems for better informed decision, especially in making this world a better place. He is huge promoter of connecting art, science, technology, design, engineering, mathematics and education - STEAMED.
C. Karen Liu
Stanford University, USA
C. Karen Liu is an associate professor in the Department of Computer Science at Stanford University. She received her Ph.D. degree in Computer Science from the University of Washington.
Liu's research interests are in computer graphics and robotics, including physics-based animation, character animation, optimal control, reinforcement learning, and computational biomechanics.
She developed computational approaches to modelling realistic and natural human movements, learning complex control policies for humanoids and assistive robots, and advancing fundamental numerical simulation and optimal control algorithms. The algorithms and software developed in her lab have fostered interdisciplinary collaboration with researchers in robotics, computer graphics, mechanical engineering, biomechanics, neuroscience, and biology.
Liu received a National Science Foundation CAREER Award, an Alfred P. Sloan Fellowship, and was named Young Innovators Under 35 by Technology Review. In 2012, Liu received the ACM SIGGRAPH Significant New Researcher Award for her contribution in the field of computer graphics.
ArtLab Laboratory for Experimental Museology (Em+), Switzerland
Professor Sarah Kenderdine researches at the forefront of interactive and immersive experiences for galleries, libraries, archives and museums. In widely exhibited installation works, she has amalgamated cultural heritage with new media art practice, especially in the realms of interactive cinema, augmented reality and embodied narrative.
In 2017, Sarah was appointed Professor of Digital Museology at the École polytechnique fédérale de Lausanne (EPFL), Switzerland where she has built a new Laboratory for Experimental Museology (eM+), exploring the convergence of aesthetic practice, visual analytics and cultural data. She is also Director and lead curator of EPFL’s new art/science initiative, located in a seminal new exhibition building by Japanese architect Kengo Kuma, inaugurated in 2016.
Art Gallery Co-Chair
The University of New South Wales, Australia
June Kim is currently a researcher-practitioner in the Art and Design discipline at UNSW Art & Design and holds a casual academic position at UNSW Art & Design and the University of Sydney. Her expertise lies in melding interactive art and the virtual environment.
At ACM SIGGRAPH, Kim has held numerous roles, including as a member of VR/AR/MR Program Jury for SIGGRAPH 2018, SIGGRAPH Asia 2017 and 2018. She also served as a Juror and an Awards Chair for Emerging Technologies for SIGGRAPH Asia 2017 and 2018. She presented her course to introduce Processing for Artists & Designers at SIGGRAPH Asia 2017.
Business Innovation Symposium Chair
Michael Hsin-Yao Liang
Silkroad Visual Technologies Co., LTD, Taiwan
Mr. Liang is a senior entrepreneur and investor. With over 25 years of combined experience in the computer graphics, computer vision, cloud computing and online learning industries, he is adept at tackling challenges and creating opportunities for businesses across various lifecycle stages from start-up to IPO, from business development to management system build-up, from strategy formulation to capital operations.
Born, raised and currently based in Taiwan, Mr. Liang frequently travels to Shenzhen, Shanghai and many other major cities in Asia. He has an Executive-MBA degree from China Europe International Business School (CEIBS) and, in recent years, has joined Silkroad Visual Technologies Co. Ltd. (Shenzhen Stock Exchange: 300556) as senior partner. After being appointed as President to lead a Shenzhen-Based cloud-computing, he created the RAYVISION brand. This branding re-positioned the company as a visual cloud-computing service provider targeting the media and entertainment market and aimed to provide professional cloud services including tremendous CPU/GPU powered rendering, giant size high-speed transmission and beyond.
After a series of strategic alliances with top-tier partners like Alibaba Group, IBM, Beijing Film Academy, Foxconn Group, and Chaos Group, the RAYVISION team has successfully built sophisticated 24x7x365 service operations for animation/VFX/VR/Theme-Park industries, supporting more than 80,000 clients from over 50 countries, including national box-office record breaking and Oscar winning films in China, India, Japan, Europe, South-east Asia and Latin-America. RAYVISION received series-A capital investment from Alibaba (Alibaba’s first investment in cloud-computing industry), series-B from Legend Capital, and is now marching towards IPO while becoming the major story of Silkroad’s IPO in 2016 that generate multi-millions fortune for shareholders and employees.
After transitioning away from the full-time working lifestyle in 2018, he is focused on being an advisor to the executives and is also an angel investor. For SIGGRAPH, he has been volunteered for SIGGRAPH Asia Committee as the Featured Sessions Chair in 2016 and Business and Innovation Symposium Chair in 2019.
On the personal level, Mr. Liang is a fan of ancient Greek and Roman culture, visual arts, musical, jazz and travel, and always willing to make new friends with a passionate mind.
Pol Jeremias-Vila is a Lead Graphics Engineer at Pixar Animation Studios where he develops algorithms to help artists make movies. He is credited in multiple movies including Toy Story 4, Incredibles 2, Coco and Finding Dory. Prior to Pixar, he worked in rendering technology for multiple games including Star Wars 1313.
Pol is also co-founder of Shadertoy.com, a website that enables graphics enthusiasts to create and share rendering knowledge.
Since 2012, he has been actively involved with SIGGRAPH by directing the Computer Animation Festival, Real-Time Live!, and more recently, the Virtual, Augmented and Mixed Reality program at SIGGRAPH 2018. In addition, Pol has spoken and juried work at multiple conferences around the world. He holds a Master's degree in Computer Science from the University of Southern California.
He holds a Master's degree in Computer Science from the University of Southern California. When he is not programming, you will find him running, watching movies, or drinking coffee.
Pol will be the Conference Chair of SIGGRAPH 2021 in Los Angeles.
Computer Animation Festival Co-Chair | SIGGRAPH Asia 2020 Conference Chair
Jinny joined the animation department of Korea National University of Arts (KARTS) in Seoul, Korea in 2009 and is currently serving as a guest professor.
She majored in Animation and Illustration, and received an MFA in Art and Film from Chung-Ang University in Korea and a PhD in Animation Studies and Content Producing from the same university. Her major area is the theories & artistic practices of animation and interactive media through a combination of traditional media and digital tools, and she has carried out various research and projects in integrated art and technology and animation therapy as co-researcher or lead researcher at KARTS since 2009.
She has been engaged in organizing festivals and conferences for almost 20 years alongside education and research. She has successfully organized or chaired several international events including SICAF (Seoul International Cartoon and Animation Festival), BIAF (Bucheon International Animation Festival), the GISF SF festival and many others since 2000. She is now an active member of a couple of the annual events including Indie-AniFest (the Korean Independent Animation Film Festival) and has contributed to SIGGRAPH and SIGGRAPH Asia for more than 12 years by serving on a chair, director or juror for Computer Animation Festival.
Jinny will be the Conference Chair of SIGGRAPH Asia 2020 in Daegu, South Korea.
Dr. Sai-Kit Yeung is currently an Associate Professor at the Division of Integrative Systems and Design (ISD) and the Department of Computer Science and Engineering (CSE) at the Hong Kong University of Science and Technology (HKUST).
Before joining HKUST, he was an Assistant Professor at the Singapore University of Technology and Design (SUTD) and founded the Vision, Graphics and Computational Design (VGD) Group.
During his time at SUTD, he was also a Visiting Assistant Professor at the Computer Science Department at Stanford University and the Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT. Prior to that, he had been a Postdoctoral Scholar in the Department of Mathematics, University of California, Los Angeles (UCLA). Dr. Yeung received his Ph.D. degree in Electronic and Computer Engineering from HKUST in 2009.
Dr. Yeung's research expertise is in computer vision and computer graphics. His current research interests include 3D contents (scene and shape) reconstruction, understanding, modeling, and redesign, as well as computational design (using AI techniques for design and content generation), computational fabrication, visual understanding, and human-AI interaction.
John Doolan is Lead Software Engineer at Virtual Immersive. John is a rendering and interactive graphics guru based in Sydney, Australia. John has been an active demoscener since the early 1990’s. He is a coder in the demogroup Defame, and is a co-organizer of one of Australia’s leading Demo parties, Flashback.
He has been lead programmer on multiple VR projects including SkyKraken and Infiniti VR. He is a co-founder of the Official UE4 Sydney Meetup and has taught VR courses at Academy Xi.
Joe Cincotta is the Managing Director of Thinking.Studio, a full-stack enterprise UX and software design agency based in Sydney, Australia.
Since founding Thinking.Studio in 2003, Joe and his team have crafted integrated software solutions for clients like Intel, P&G, Tourism Australia, Sydney Opera House, Macquarie Bank, Westpac Group and Steadfast Insurance.
Joe is chair of the University of Wollongong School of Computer Science and Information Technology (SCIT) advisory board, member of the University of Wollongong Faculty of Engineering and Information Sciences (EIS) advisory board.
Joe started coding in the demoscene back in 1987 on the Commodore 64 organising one of the very earliest Australian demo parties back in 1989.
Alyn Rockwood is Chief Scientist and Founder at Boulder Graphics LLC, where he works on geometric modeling software in animation, styling, design, VR/AR/MR, gaming, and more.
He received his PhD in Applied Mathematics and Theoretical Physics from Cambridge University in Cambridge, England and has most recently served as Professor of Applied Mathematics and Associate Director of the Geometric Modeling and Scientific Visualization Research Center at King Abdullah University of Science and Technology in Saudi Arabia from 2009 to 2013.
His early professional work included working on Evans & Sutherland flight simulators and as a research scientist at SGI (1987-1990) where he was part of the team that developed GL and OpenGL. Alyn is also the author of the hard-science fiction novel “How Noble in Reason.”
In 2017, Alyn received the Outstanding Service Award by ACM SIGGRAPH, in recognition of his exceptional service to ACM SIGGRAPH as a volunteer.
Brian Wyvill’s early work in computer animation in the UK included making some sequences for the movie “Alien” in the 1970s.
He joined the computer science faculty at the University of Calgary in 1981, where he and his brother, Geoff Wyvill developed the first iso-surface polygonizer, and later the BlobTree.
In 2007 he moved to the University of Victoria with a Canada Research Chair.
He is a pioneer of implicit modelling research and the applications in computer animation. He is currently on his second term as ACM SIGGRAPH VP.
He has published over 150 scientific papers, many book chapters and recently a novel (The Second Gate).
After chairing the Doctoral Consortium at SIGGRAPH Asia 2018, Brian is back as Co-Chair for the same program.
Matt directs the Immersive Environments Lab at Australia’s Commonwealth Scientific and Industrial Research Organisation (CSIRO). He has over two decades of experience working with industrial partners to research, devise, develop, and apply new techniques for bringing the physical and digital worlds together.
His fields of research include interactive computer graphics, computer vision, virtual reality, haptics, mobile interfaces, auditory display, mixed reality systems, telecollaboration and teleoperation.
Matt holds degrees from the Massachusetts Institute of Technology (MIT), The University of South Australia (UniSA) and the Australian National University (ANU) where he is also an Adjunct Research Fellow. In 2002 Matt organised a delegation of the SIGGRAPH Executive to Australasia which sparked what has today become SIGGRAPH Asia. Matt is a member of the SIGGRAPH Asia Conference Advisory Group (SACAG).
Yuta Sugiura is an Assistant Professor of Information and Computer Science Department, at Keio University.
Before joining the Department, he worked as a postdoctoral researcher at National Institute of Advanced Industrial Science and Technology (2015 - 2016).
He received a PhD from the Graduate School of Media Design at Keio University in 2013.
His research interest is in user interfaces and ubiquitous computing.
He has received several awards including the IPSJ Prize, UIST Best Talk Award, and the Good Design Award.
Following his stint as Local Chair for VRAR at SIGGRAPH Asia 2018, Yuta returns this year as an Emerging Technologies Chair.
Mark has been a developer at SideFX for over 25 years, where he's worked on various software including PRISMS, Houdini and several renderers, including Mantra. He's also the original creator of the VEX shading language.
He has been recognized by the Academy of Motion Pictures Arts and Sciences with four separate Scientific and Technical Academy Awards.
Mark has a long history of volunteering for SIGGRAPH, serving as General Submissions Chair in 2010, 2011, Dailies Chair in 2013, 2014, Courses chair in 2017, Birds of a Feather chair for 2018 and 2019, as well as Featured Sessions chair for SIGGRAPH Asia 2019.
Mark has attended more than 30 SIGGRAPH conferences to date.
Sydney University, Australia
Mike has a B Sc. in Pure Maths from the Sydney University where he also did his Masters, and then his Ph.D. His research is exploring using interactive photoreal faces in new forms of Human Computer Interfaces (HCI). In other words, he is looking at deploying realistic digital companions and embodied conversational agents. This work has special relevance for aged care and in related medical applications such as stroke victims and those with memory issues. We need to find new ways to provide interaction for people in ways other than just typing, and with a metaphor other than that of the desktop. Face to Face communication is central to human experience and for many sections of the population, a digital face may prove a much better metaphor for computer-human interaction than just folders and files.
Mike aims to help take technology from the cutting-edge film industry and apply it in these new exciting areas such as UX. Mike has previously worked in film and TV R&D and in production, winning an AFI and being nominated for an Emmy Award. He has worked as a compositor, VFX supervisor and second unit director on various TV shows. He is perhaps best known for his work as a writer, consultant and educator with the web sites fxguide and fxphd which explore technology in the film industry.
Mike is a lecturer at Sydney University, and has lectured overseas in LA, Las Vegas, Germany, London and elsewhere.
Microsoft Research, China
Xin Tong is a principal researcher in Microsoft Research Asia and the manager of the Internet Graphics group. His research interests are computer graphics and computer vision. He has served as the associate editor of IEEE TVCG, CGF, and ACM TOG.
Belen is an Assistant Professor at the Department of Computer Science in Universidad de Zaragoza. Her research focus is on computational imaging and virtual reality. She currently serves as an Associate Editor of ACM TOG.
Mark Billinghurst is Professor of Human Computer Interaction at the University of South Australia in Adelaide, Australia, and Professor in the Bio-Engineering Institute at the University of Auckland in New Zealand. He directs the Empathic Computing Laboratory at both institutions.
He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 450 research papers in topics such as wearable computing, AR, VR and Empathic Computing.
He has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory. He received the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality, and in 2019 the IEEE VGTC Virtual/Augmented Reality Career Award for lifetime contributions to Human-Computer Interaction for Augmented and Virtual Reality.
Arindam is a Lecturer at the School of Information Technology and Electrical Engineering of the University of Queensland. His research focus is Extended Reality and Empathic Computing. He directs the Empathic Extended Reality & Pervasive Computing Laboratory.
Bruce H. Thomas
University of South Australia, Australia
Professor Bruce H. Thomas is the Director of the Australian Research Centre for Interactive and Virtual Environments at the University of South Australia.
Prof. Thomas is nationally and internationally recognised for his contributions to the scientific community and to the industry in the areas of Wearable Computers, Tabletop Interactions, Augmented Reality, and User Interaction. Prof. Thomas has over 200 publications and 6500 Google Citations.
His experience includes working at the School of Information Technology and Mathematical Sciences, the University of South Australia since 1990. He has run his own computer consultancy company. He was a Computer Scientist at the National Institute of Standards and Technology (A major US government laboratory for the Department of Commerce.) and a software engineer for the Computer Sciences Corporation and the General Electric Company.
He has been a Senior Member of the Association for Computing Machinery (ACM) since 2009.
The University of Queensland, Australia
Dr. Mashhuda Glencross is a Senior Lecturer in the University of Queensland's Co-Innovation Group. Prior to joining UQ, she set up two UK-based technology startups; Pismo Software, a research and development consultancy, and Switch That, an IoT start-up. She has worked as a lecturer at Leeds University and Loughborough University, as a product manager in the Media Processing Division at ARM in Cambridge and as a postdoctoral research fellow at The University of Manchester.
Mashhuda is keenly motivated by research with impact and enjoys engaging with commercial companies to develop novel technologies to solve real world problems. Her research areas have included creating effective shared virtual environments, exploiting human perception to create the illusion of high-quality graphics, tactile interfaces, 3D reconstruction from photographs, material appearance modelling, visualisation, physically based simulation, IoT and cyber security.
She serves the computer graphics community as an elected director at large at ACM SIGGRAPH and as a member of the SIGGRAPH Asia Conference Advisory Group. She is also a member of the steering committee of the ACM PACM journals, an associate editor of the Computers & Graphics journal and a senior member of the ACM.
Shuzo John Shiota
Polygon Pictures, Japan
Shuzo is the President and CEO of Polygon Pictures Inc. After joining Nippon Steel Corporation in 1991, Shuzo then jumped industries to participate in the launch of Dream Pictures Studio in 1997. He moved to Polygon Pictures two years later and in 2003 assumed the helm. The company has since enjoyed exponential growth as the premier digital animation studio in Asia, winning many accolades globally.
In 2008, he was selected as one of the "25 Toon Titans of Asia" by popular industry publication Animation Magazine. Shuzo is a multiple Emmy Award winner, as well as the recipient of the Audi Wired Innovation Award 2016.
Shuzo has also juried on many other film festivals, including Prix Ars Electronica, Annecy, and Digicon6. He has given talks worldwide, including TEDxKyoto in 2015.
In his spare time, Shuzo engages in his lifelong passion as a vocalist in a classic rock band.
Based in Perth, Australia’s largest city on the west coast, Norbert is a design engineer at a CNC manufacturer and university teaching assistant by day (currently working on his research thesis in engineering education). When off the clock, he finds himself splitting his time between volunteer work and a handful of hobbies.
Norbert has been volunteering at SIGGRAPH Asia since 2013, running Operations for the Student Volunteer Program’s subcommittee over recent years. He’s absolutely looking forward to leading the 2019 Program in Brisbane as the Conference marks its first ever appearance in Australia.
Daniel Filonik is a Postdoctoral Fellow in High Performance Visualisation at the EPICentre, UNSW Art & Design, Sydney, Australia. His research interests are in Information Visualisation, Computer Graphics and Human-Computer Interaction. His current work focuses on developing natural interfaces for interactive data exploration in immersive environments.
Previously, Daniel conducted his PhD research at the Urban Informatics Research Lab, QUT, Brisbane, Australia. There he investigated challenges and opportunities of data visualisation and composition interfaces based on large-scale display walls. In particular, these technologies were used to explore the notion of Participatory Data Analytics, a collaborative, community-led approach to the interpretation of data.
Daniel’s interests inevitably led him towards SIGGRAPH, and he has been actively participating in the conference through various roles in the student volunteer program since 2015.