• Real-Time Live!

    Fact Sheet

    Chair: Mike Seymour, Sydney University, Australia

     

    Program Schedule: Wednesday, 20 November


    Fast Facts                                                                         

    • Real Time Live! will highlight not only real-time technology but emotional live links, stunning new research, music visualizations and work related to virtual production
    • This is the first year where the majority of the presentations at the SIGGRAPH Asia’s Real-time Live! are submissions and not invited presentations
    • This year we will be seeing all new presentations from around the world and Asia.
    • The RTL committee is proud of the standard of submissions this year, most from new contributors but some from regular researchers at the cutting edge of this important and growing area of graphics.

    Quote from Mike Seymour, SIGGRAPH Asia 2019 Real-Time Live! Chair:

     

    “One of the key aspects of Real-Time Live is the value of ‘being in the room’, as real-time graphics are not just rendered quickly, but interactively. It is this live interaction that makes the presentations so inventive and powerful, and it is also why there is such a great difference to witness the event live and in the room. Interactive Real-time graphics is a dramatically powerful and growing aspect of SIGGRAPH and SIGGRAPH Asia”.

    SIGGRAPH Asia 2019 Real-Time Live! Program Highlights

    Personalized Avatars for Realtime Virtual Try-on

    Presenters: Koki Nagano, Hao Li, Lain Goldwhite, & Marco Fratarcangeli, Pinscreen, USA

    Description: To solve the virtual fitting room problem, we propose a solution using personalized avatars with cutting edge clothing simulation. While real-time clothed avatars exist, they are limited to skinning techniques. Our approach produces a fully-rigged avatar using an input image, performance-driven motion and complex real-time clothing simulation on consumer hardware

     

    Matt AI - Speech Driven Digital Human with Emotions

    Presenters: Jingxiang Li, Shiyin Kang & Xinwei Jiang, Tenscent, China

    Description: Photorealistic digital human usually has an exquisite face which leads to a huge challenge in speech driven facial animation, especially, with subtle human emotions. Based on deep learning method, we present a novel framework to drive digital human with emotions via speech in real-time.

     

    A Clever Label

    Presenters: Michela Ledwidge(s), Mod Productions, Australia

    Description: A Clever Label (ACL) is an interactive immersive documentary experience with video and VR versions. Inside the ACL experience the audience is guided by the presenter to explore the story facts using real-time spatial data visualizations, which can be generated by non-technical presenters, as a new format for presenting information.

     

    Global Bidirectional Remote Haptic Live Entertainment by Virtual Beings

    Presenters: AKIHIKO SHIRAI, Yusuke Yamazaki, Kensuke Koike, & Yoshitaka SOEJIMA, GREE VR Studio Lab, Japan

    Description: We show a next generation live entertainment using global bidirectional remote network and haptic displays for VTubers. Performers will play 3D real-time characters. The remote players harmonize the stage by applauding and cheering on the performer on-site. Emotion will be visualized for various audiences which includes audio and/or visual disabilities.

     

    Virtual Reality Protein Builder

    Presenters: Jean-Marc Gauthier, Jagdish Suresh Patel, Ian McGrath, University of Idaho, USA

    Description: A virtual world is an ideal place to explore and visualize physical, biochemical and molecular protein structures. Virtual protein structures can be shared between several people using virtual reality or mixed reality. One of the great appeals of visualizing virtu

     

    The AirSticks: An Instrument for Audio-Visual Performance Through Gesture in Augmented Reality

    Presenters: Alon Ilsar, Matthew Hughes, University of Technology Sydney & Technische Universität Berlin

    Description: The AirSticks are a gesture-based audio-visual instrument. This latest incarnation combines spatially controlled sound design with a 3D game environment projected onto a transparent screen. This system allows for the composition of highly integrated audio-visual environments superimposed directly onto the performance area

     


    Full information about this year’s Real-Time Live! program can be found on https://sa2019.siggraph.org/attend/real-time-live
    For more information about SIGGRAPH Asia 2019 program updates, please visit https://sa2019.siggraph.org/attend

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