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Day 3 Highlights

Following are highlights from Day 3 at SIGGRAPH Asia 2019.

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SIGGRAPH Asia 2019 Conference Highlights

The Featured Session on the Making of Pixar's Onward was presented by various department representatives from Pixar, including Jonathan Pytko, Paul Kanyuk, Renee Tam, Cody Harrington, Seth Freeman, Michael Bidinger, and Max Rodriguez. They gave the audience a sneak peak of the movie and discussed the challenges that were encountered while making the movie, and revealed some of the details of making magic for Onward.


For the Computer Animation Festival Panel & Production Session, 'Visualizing "Birth of Planet Earth" for Fulldome Theaters' contributors Robert Patterson, Donna Cox, AJ Christensen and Kalina Borkiewicz presented two Electronic Theater pieces: “‘Birth of Planet Earth’ Fulldome Excerpt: Photosynthesis in a Chromatophore” and “‘Birth of Planet Earth’ Fulldome Excerpt: The Collision that Formed the Moon”. The members of the Advanced Visualization Lab from the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign discussed the challenges of producing 15 minutes of data-driven cinematic visualization to tell the epic story of the history of Planet Earth in the new fulldome documentary “Birth of Planet Earth”. 


The Featured Session, 'Bridging the Gap between Education and Industry in the VFX, Games and Animation Fields' saw presenters Mark Flanagan, Alwyn Hunt, Chris Ebeling, Anna Hodge and Lara Hopkins discussing ways to get Academia and Industry working in unison to address a widening gap between the many educational offerings and industry needs that exist today.

Film, Games and increasingly, Streaming TV, are pushing the boundaries of quality and scale every year, which is reflected in the rapid growth in the number of courses aiming to supply talent for productions. A disparity exists between taught skills and basic industry requirements which is both a personal loss to graduates and a threat to continued sector growth. In order to meet the opportunities and challenges in VFX, Animation and Creative Industries Education, most especially the talent pipeline, we need to get Academia and Industry working in unison.

'Empowering Storytellers Through Technology | In Conversation with Zareh Nalbandian', a Featured Session, took place with the Animal Logic Co-Founder and CEO, Zareh Nalbandian, today. Together with interviewer Ian Failes, he explored the symbiotic relationship between creativity and technology, spoke of tales from his incredible career trajectory, and that of setting up a twin animation studio along with a global family entertainment team.


The Keynote Session 'Making Things Making Meaning - Frontiers in New Media' featured the life and work of Jeffrey Shaw, a founding figure of new media art.


The Featured Session, 'Star Wars: Over Four Decades of Storytelling with Innovation' saw the SVP, Executive Creative Director and Head of Industrial Light & Magic, Rob Bredow, highlight some of the most innovative visual effects in this series of films spanning over forty years of work at ILM. He led the audience on a journey from "A New Hope" to "Solo: A Star Wars Story", from motion control to fully digital characters, through historical references to the creative future of visual effects.


Guy William, Visual Effects Supervisor at Weta Digital spoke at the Featured Session, 'How Weta Digital Created Junior for Gemini Man' today. He presented how they created Junior as a completely digital human character; something that has often been described as the 'holy grail' of visual effects. They had to capture the youthfulness, and not just the likeness, of a 23-year-old Will Smith. The project pushed Weta to advance their character pipeline, and to help artists reveal Junior in astonishing detail at 120 frames-per-second in 4K stereo.


The Featured Session, 'Proactive Large-Scale Pipeline Efficiency Management' attracted an extraordinary panel of the world's largest studio creative heads, including Aidan Sarsfield (Animal Logic), Ernest Petti (Pixar), Mark Hills (Framestore), Phil Pham (ILM), Renee Tam (Pixar), Christopher King (Weta Digital), and Louis-Daniel Poulin (Weta Digital). they discussed the challenges and opportunities, and offered insights into the balance of how to create amazing visuals, given a tight production time frame.


SIGGRAPH Asia 2019 Experiences

More from the SIGGRAPH Asia 2019 Exhibition, where 68 companies and brands, representing 17 countries and regions, are participating.

Visit BCEC Exhibition Hall 1 to experience these technologies, 18-20 November 2019, Brisbane, Queensland


SIGGRAPH Asia 2019 Art Gallery showcases works in two parts:

Deep Dreaming (histories): a curated show of media artists, pioneers from the art/sciences that have wrought new visions of art through algorithmic methods.

Deep Dreaming (futures): a call for art work submissions that address Deep Dreaming, (re)imagining the future technology-based artistic practices.


A young mind had Virtual Reality (VR) experience at the Experience Hall at SIGGRAPH Asia 2019. Visitors experience virtual reality narrative films, so you can move beyond the flat screen as we celebrate the evolution of a new medium and showcase the best in VR short-form narratives.


Participants at the Demoscene talk today. The demoscene's roots are in the home computer revolution of the late 1970s, and the subsequent advent of software cracking. They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes.


Emerging Technologies is a most important and inseparable wheel of SIGGRAPH Asia, as by nature the Conference and Exhibition center on Computer Graphics and Interactive Techniques. The goal of Emerging Technologies is to gather and show novel interactive technologies that have possibilities to bring benefits, usefulness, or comfort, into our future lives.


Markus Wallmyr, Mälardalen University Sweden and CrossControl, a Conference Delegate, describes his SIGGRAPH Asia experience:

“It’s been great, super fun. With all the diversity from mixed reality, augment reality, and the movies and so on, I’ve really enjoyed it. And all these nice guys walking around this place, really fun!

I really liked [Staging the Endgame presented by Sidney Kombo-Kintombo], and what happens with mixed reality with Hololens, and I’m thinking about how we can combine those things together with that kind of fidelity. Means the future will be really fun!”


Don't miss these highlights for Day 4

Wednesday, 20 November

SIGGRAPH Asia Exhibition & Experience Hall

View the floor plan

SIGGRAPH Asia Conference:


Key sessions include:

  • 09:30-11:00 Keynote Session: Why Do I Create Images with Mathematics - A Journey of Innovating in TechInigo Quilez, followed by the closing of SIGGRAPH Asia 2019 and the opening of SIGGRAPH Asia 2020, at Great Hall 1&2
  • 9:00-12:45 XR Talks, followed by an Awards Presentation for “Best XR Technology Voted by Committee” and “Best XR Content Voted by Committee” after the talk, at Plaza Meeting Room P3
  • 11:00-13:00 Demoscene Talkat Mezzanine Meeting Room M3
  • 13:00-15:00 Computer Animation Festival - Electronic Theaterat Great Hall 1&2
  • 14:15-16:00 Emerging Technologies Talks, followed by an Awards Presentation for “E-Tech Best Demo Voted by Committee” and “E-Tech Best Demo Voted by Attendees” after the talk, at Plaza Meeting Room P3
  • 16:00 - 18:00 Real-Time Live!at Great Hall 1&2
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