• Extended Reality (XR)

    Fact Sheet

    Chair: Mark Billinghurst, University of Auckland, New Zealand; University of South Australia, Australia

    Co-Chair: Arindam Dey, University of Queensland, Australia

     

     

    Program Schedule: Sunday, 17 NovemberWednesday, 20 November


    Fast Facts

    • This year’s XR program has received more submissions than any of its earlier iterations. We received 95 completed submissions from all over the world and we ended up accepting 23 of them, which shows a highly competitive 24% acceptance rate.
    • The selection process was peer-reviewed. Thirty expert reviewers from both academic and industrial research laboratories participated in the reviewing process. Each submission was reviewed by three experts.
    • The demonstrations cover a wide range of technologies and activities. Some demonstrations are based on either augmented or virtual realities. Some experiences require users to be seated while some require them to be standing. Some demonstrations are single user while others are multi-user. This year there will be twelve speakers from the accepted submissions explaining their research behind the demonstrations. Overall, attendees will have plenty to explore and enjoy in this year’s XR program.

    Quote from Mark Bilinghurst, SIGGRAPH Asia 2019 Extended Reality (XR) Chair:

     

    We are very happy to bring some of the best XR experiences in the world to SIGGRAPH Asia 2019. Through the XR program, visitors to SIGGRAPH Asia will be able to experience a variety of Augmented, Virtual and Mixed Reality experiences, such a haptic feedback, novel interaction devices, interesting displays and more. We hope that this will inspire people to create their own interesting XR research.”

    SIGGRAPH Asia 2019 XR Program Highlights

    Encounters: A Multiparticipant Audiovisual Art Experience with XR
    Authors: Ryu Nakagawa and Ken Sonobe, Nagoya City University, Japan
    Description: What if we can make sound with physical objects using supernatural powers? This demonstration is a multiparticipant audiovisual art experience using XR. In the experience, participants can fire virtual bullets or virtual beams at physical objects which then create a sound and a corresponding virtual visual effect.


    HyperDrum: Interactive Synchronous Drumming in Virtual Reality using Everyday Objects
    Authors:
    Ryo Hajika, Kunal Gupta, Prasanth Sasikumar, Yun Suen Pai, The University of Auckland, New Zealand
    Description: HyperDrum, which is about leveraging this cognitive synchronization to create a collaborative music production experience with immersive visualization in virtual reality. Participants will wear an electroencephalography (EEG) head-mounted display to create music and VR space together using a physical drum.

     

    Live 6DoF Video Production with Stereo Camera
    Authors:
    Ayaka Nakatani, Takayuki Shinohara, Takayuki Shinohara, Sony Interactive Entertainment Inc., Japan
    Description: This demonstration shows a light-weight 6DoF video production pipeline using only one stereo camera as input. The subject can move freely in any direction (lateral and depth) as the camera follows to keep the subject within the frame. The processing runs in real time to provide 6DoF live viewing experience.

     

    TouchVR: A Wearable Haptic Interface for VR Aimed at Delivering Multi-modal Stimuli at the User's Palm
    Authors:
    Daria Trinitatova, Dzmitry Tsetserukou, Aleksei Fedoseev, Skolkovo Institute of Science and Technology, Russia
    Description: A TouchVR haptic interface provides cutaneous feedback on the palm by DeltaTouch haptic display and vibrotactile feedback on the fingertips by vibration motors. The developed haptic interface can potentially bring a new level of immersion of the user in VR and make it more interactive and tangible.


    JumpinVR: Enhancing Jump Experience in a Limited Physical Space
    Authors:
    Tomas Havlik, Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindeman, Yoshifumi Kitamura, Czech Technical University in Prague, Tohoku University, University of Canterbury, Czech Republic, Japan, New Zealand
    Description: This demonstration introduces a short virtual reality experience highlighting a use-case scenario of distance relocation technique in Redirected Jumping to reduce the size requirements for tracked working space of spatial applications. In this demo, the player traverses a virtual factory by jumping between moving platforms with jump distance scaled by gain.
     

     

    Full information about this year’s Extended Reality (XR) program can be found on https://sa2019.siggraph.org/attend/xr

    For more information about SIGGRAPH Asia 2019 program updates, please visit https://sa2019.siggraph.org/attend

     

     

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