Koelnmesse Pte. Ltd.
Mobile: +65 9232 9738
Koelnmesse Pte. Ltd.
Mobile: +65 9825 8589
SIGGRAPH Asia 2019 Conference Chair
CSIRO Data61 and UNSW Art & Design, Australia
Tomasz Bednarz is an Associate Professor and Director, and Head of Visualisation at the Expanded Perception & Interaction Centre (EPICentre) UNSW Art & Design. He is also a Team Leader at CSIRO Data61 (leading Visual Analytics Team in Software & Computational Systems research program).
He also holds Adjunct positions at the Queensland University of Technology (Science and Engineering Faculty, School of Mathematical Sciences), and University of South Australia (School of IT and Math Sciences).
His current roles reflect his conviction to a holistic approach to the wicked problems facing the collation, analytics and display of big data. His approach is expansive and encompasses the use of novel technologies (AR, VR, CAVE, Dome, AVIE), often in combination. Over the last couple of years, he has been involved in wide range of projects in area of immersive visualisation, human-computer interaction, computational imaging, visualisation, and simulations, computer graphics, artificial intelligence, multi-sensors assimilation, digital twins and games. His passion lies in connecting together simulations, AI, and visualisation supported by effective use of high-performance graphics to solve complex problems for better informed decision, especially in making this world a better place. He is huge promoter of connecting art, science, technology, design, engineering, mathematics and education - STEAMED.
C. Karen Liu
Stanford University, USA
C. Karen Liu is an associate professor in the Department of Computer Science at Stanford University. She received her Ph.D. degree in Computer Science from the University of Washington.
Liu's research interests are in computer graphics and robotics, including physics-based animation, character animation, optimal control, reinforcement learning, and computational biomechanics.
She developed computational approaches to modelling realistic and natural human movements, learning complex control policies for humanoids and assistive robots, and advancing fundamental numerical simulation and optimal control algorithms. The algorithms and software developed in her lab have fostered interdisciplinary collaboration with researchers in robotics, computer graphics, mechanical engineering, biomechanics, neuroscience, and biology.
Liu received a National Science Foundation CAREER Award, an Alfred P. Sloan Fellowship, and was named Young Innovators Under 35 by Technology Review. In 2012, Liu received the ACM SIGGRAPH Significant New Researcher Award for her contribution in the field of computer graphics.
ArtLab Laboratory for Experimental Museology (Em+), Switzerland
Professor Sarah Kenderdine researches at the forefront of interactive and immersive experiences for galleries, libraries, archives and museums. In widely exhibited installation works, she has amalgamated cultural heritage with new media art practice, especially in the realms of interactive cinema, augmented reality and embodied narrative.
In 2017, Sarah was appointed Professor of Digital Museology at the École polytechnique fédérale de Lausanne (EPFL), Switzerland where she has built a new Laboratory for Experimental Museology (eM+), exploring the convergence of aesthetic practice, visual analytics and cultural data. She is also Director and lead curator of EPFL’s new art/science initiative, located in a seminal new exhibition building by Japanese architect Kengo Kuma, inaugurated in 2016.
Art Gallery Co-Chair
The University of New South Wales, Australia
June Kim is currently a researcher-practitioner in the Art and Design discipline at UNSW Art & Design and holds a casual academic position at UNSW Art & Design and the University of Sydney. Her expertise lies in melding interactive art and the virtual environment.
At ACM SIGGRAPH, Kim has held numerous roles, including as a member of VR/AR/MR Program Jury for SIGGRAPH 2018, SIGGRAPH Asia 2017 and 2018. She also served as a Juror and an Awards Chair for Emerging Technologies for SIGGRAPH Asia 2017 and 2018. She presented her course to introduce Processing for Artists & Designers at SIGGRAPH Asia 2017.
Business Innovation Symposium Chair
Michael Hsin-Yao Liang
Silkroad Visual Technologies Co., LTD, Taiwan
Mr. Liang is a senior entrepreneur and investor. With over 25 years of combined experience in the computer graphics, computer vision, cloud computing and online learning industries, he is adept at tackling challenges and creating opportunities for businesses across various lifecycle stages from start-up to IPO, from business development to management system build-up, from strategy formulation to capital operations.
Born, raised and currently based in Taiwan, Mr. Liang frequently travels to Shenzhen, Shanghai and many other major cities in Asia. He has an Executive-MBA degree from China Europe International Business School (CEIBS) and, in recent years, has joined Silkroad Visual Technologies Co. Ltd. (Shenzhen Stock Exchange: 300556) as senior partner. After being appointed as President to lead a Shenzhen-Based cloud-computing, he created the RAYVISION brand. This branding re-positioned the company as a visual cloud-computing service provider targeting the media and entertainment market and aimed to provide professional cloud services including tremendous CPU/GPU powered rendering, giant size high-speed transmission and beyond.
After a series of strategic alliances with top-tier partners like Alibaba Group, IBM, Beijing Film Academy, Foxconn Group, and Chaos Group, the RAYVISION team has successfully built sophisticated 24x7x365 service operations for animation/VFX/VR/Theme-Park industries, supporting more than 80,000 clients from over 50 countries, including national box-office record breaking and Oscar winning films in China, India, Japan, Europe, South-east Asia and Latin-America. RAYVISION received series-A capital investment from Alibaba (Alibaba’s first investment in cloud-computing industry), series-B from Legend Capital, and is now marching towards IPO while becoming the major story of Silkroad’s IPO in 2016 that generate multi-millions fortune for shareholders and employees.
After transitioning away from the full-time working lifestyle in 2018, he is focused on being an advisor to the executives and is also an angel investor. For SIGGRAPH, he has been volunteered for SIGGRAPH Asia Committee as the Featured Sessions Chair in 2016 and Business and Innovation Symposium Chair in 2019.
On the personal level, Mr. Liang is a fan of ancient Greek and Roman culture, visual arts, musical, jazz and travel, and always willing to make new friends with a passionate mind.
Pol Jeremias-Vila is a Lead Graphics Engineer at Pixar Animation Studios where he develops algorithms to help artists make movies. He is credited in multiple movies including Toy Story 4, Incredibles 2, Coco and Finding Dory. Prior to Pixar, he worked in rendering technology for multiple games including Star Wars 1313.
Pol is also co-founder of Shadertoy.com, a website that enables graphics enthusiasts to create and share rendering knowledge.
Since 2012, he has been actively involved with SIGGRAPH by directing the Computer Animation Festival, Real-Time Live!, and more recently, the Virtual, Augmented and Mixed Reality program at SIGGRAPH 2018. In addition, Pol has spoken and juried work at multiple conferences around the world. He holds a Master's degree in Computer Science from the University of Southern California.
He holds a Master's degree in Computer Science from the University of Southern California. When he is not programming, you will find him running, watching movies, or drinking coffee.
Pol will be the Conference Chair of SIGGRAPH 2021 in Los Angeles.
Computer Animation Festival Co-Chair | SIGGRAPH Asia 2020 Conference Chair
Jinny joined the animation department of Korea National University of Arts (KARTS) in Seoul, Korea in 2009 and is currently serving as a guest professor.
She majored in Animation and Illustration, and received an MFA in Art and Film from Chung-Ang University in Korea and a PhD in Animation Studies and Content Producing from the same university. Her major area is the theories & artistic practices of animation and interactive media through a combination of traditional media and digital tools, and she has carried out various research and projects in integrated art and technology and animation therapy as co-researcher or lead researcher at KARTS since 2009.
She has been engaged in organizing festivals and conferences for almost 20 years alongside education and research. She has successfully organized or chaired several international events including SICAF (Seoul International Cartoon and Animation Festival), BIAF (Bucheon International Animation Festival), the GISF SF festival and many others since 2000. She is now an active member of a couple of the annual events including Indie-AniFest (the Korean Independent Animation Film Festival) and has contributed to SIGGRAPH and SIGGRAPH Asia for more than 12 years by serving on a chair, director or juror for Computer Animation Festival.
Jinny will be the Conference Chair of SIGGRAPH Asia 2020 in Daegu, South Korea.
Dr. Sai-Kit Yeung is currently an Associate Professor at the Division of Integrative Systems and Design (ISD) and the Department of Computer Science and Engineering (CSE) at the Hong Kong University of Science and Technology (HKUST).
Before joining HKUST, he was an Assistant Professor at the Singapore University of Technology and Design (SUTD) and founded the Vision, Graphics and Computational Design (VGD) Group.
During his time at SUTD, he was also a Visiting Assistant Professor at the Computer Science Department at Stanford University and the Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT. Prior to that, he had been a Postdoctoral Scholar in the Department of Mathematics, University of California, Los Angeles (UCLA). Dr. Yeung received his Ph.D. degree in Electronic and Computer Engineering from HKUST in 2009.
Dr. Yeung's research expertise is in computer vision and computer graphics. His current research interests include 3D contents (scene and shape) reconstruction, understanding, modeling, and redesign, as well as computational design (using AI techniques for design and content generation), computational fabrication, visual understanding, and human-AI interaction.
John Doolan is Lead Software Engineer at Virtual Immersive. John is a rendering and interactive graphics guru based in Sydney, Australia. John has been an active demoscener since the early 1990’s. He is a coder in the demogroup Defame, and is a co-organizer of one of Australia’s leading Demo parties, Flashback.
He has been lead programmer on multiple VR projects including SkyKraken and Infiniti VR. He is a co-founder of the Official UE4 Sydney Meetup and has taught VR courses at Academy Xi.
Joe Cincotta is the Managing Director of Thinking.Studio, a full-stack enterprise UX and software design agency based in Sydney, Australia.
Since founding Thinking.Studio in 2003, Joe and his team have crafted integrated software solutions for clients like Intel, P&G, Tourism Australia, Sydney Opera House, Macquarie Bank, Westpac Group and Steadfast Insurance.
Joe is chair of the University of Wollongong School of Computer Science and Information Technology (SCIT) advisory board, member of the University of Wollongong Faculty of Engineering and Information Sciences (EIS) advisory board.
Joe started coding in the demoscene back in 1987 on the Commodore 64 organising one of the very earliest Australian demo parties back in 1989.
Alyn Rockwood is Chief Scientist and Founder at Boulder Graphics LLC, where he works on geometric modeling software in animation, styling, design, VR/AR/MR, gaming, and more.
He received his PhD in Applied Mathematics and Theoretical Physics from Cambridge University in Cambridge, England and has most recently served as Professor of Applied Mathematics and Associate Director of the Geometric Modeling and Scientific Visualization Research Center at King Abdullah University of Science and Technology in Saudi Arabia from 2009 to 2013.
His early professional work included working on Evans & Sutherland flight simulators and as a research scientist at SGI (1987-1990) where he was part of the team that developed GL and OpenGL. Alyn is also the author of the hard-science fiction novel “How Noble in Reason.”
In 2017, Alyn received the Outstanding Service Award by ACM SIGGRAPH, in recognition of his exceptional service to ACM SIGGRAPH as a volunteer.
Brian Wyvill’s early work in computer animation in the UK included making some sequences for the movie “Alien” in the 1970s.
He joined the computer science faculty at the University of Calgary in 1981, where he and his brother, Geoff Wyvill developed the first iso-surface polygonizer, and later the BlobTree.
In 2007 he moved to the University of Victoria with a Canada Research Chair.
He is a pioneer of implicit modelling research and the applications in computer animation. He is currently on his second term as ACM SIGGRAPH VP.
He has published over 150 scientific papers, many book chapters and recently a novel (The Second Gate).
After chairing the Doctoral Consortium at SIGGRAPH Asia 2018, Brian is back as Co-Chair for the same program.
Matt directs the Immersive Environments Lab at Australia’s Commonwealth Scientific and Industrial Research Organisation (CSIRO). He has over two decades of experience working with industrial partners to research, devise, develop, and apply new techniques for bringing the physical and digital worlds together.
His fields of research include interactive computer graphics, computer vision, virtual reality, haptics, mobile interfaces, auditory display, mixed reality systems, telecollaboration and teleoperation.
Matt holds degrees from the Massachusetts Institute of Technology (MIT), The University of South Australia (UniSA) and the Australian National University (ANU) where he is also an Adjunct Research Fellow. In 2002 Matt organised a delegation of the SIGGRAPH Executive to Australasia which sparked what has today become SIGGRAPH Asia. Matt is a member of the SIGGRAPH Asia Conference Advisory Group (SACAG).
Yuta Sugiura is an Assistant Professor of Information and Computer Science Department, at Keio University.
Before joining the Department, he worked as a postdoctoral researcher at National Institute of Advanced Industrial Science and Technology (2015 - 2016).
He received a PhD from the Graduate School of Media Design at Keio University in 2013.
His research interest is in user interfaces and ubiquitous computing.
He has received several awards including the IPSJ Prize, UIST Best Talk Award, and the Good Design Award.
Following his stint as Local Chair for VRAR at SIGGRAPH Asia 2018, Yuta returns this year as an Emerging Technologies Chair.
Mark has been a developer at SideFX for over 25 years, where he's worked on various software including PRISMS, Houdini and several renderers, including Mantra. He's also the original creator of the VEX shading language.
He has been recognized by the Academy of Motion Pictures Arts and Sciences with four separate Scientific and Technical Academy Awards.
Mark has a long history of volunteering for SIGGRAPH, serving as General Submissions Chair in 2010, 2011, Dailies Chair in 2013, 2014, Courses chair in 2017, Birds of a Feather chair for 2018 and 2019, as well as Featured Sessions chair for SIGGRAPH Asia 2019.
Mark has attended more than 30 SIGGRAPH conferences to date.
Sydney University, Australia
Mike has a B Sc. in Pure Maths from the Sydney University where he also did his Masters, and then his Ph.D. His research is exploring using interactive photoreal faces in new forms of Human Computer Interfaces (HCI). In other words, he is looking at deploying realistic digital companions and embodied conversational agents. This work has special relevance for aged care and in related medical applications such as stroke victims and those with memory issues. We need to find new ways to provide interaction for people in ways other than just typing, and with a metaphor other than that of the desktop. Face to Face communication is central to human experience and for many sections of the population, a digital face may prove a much better metaphor for computer-human interaction than just folders and files.
Mike aims to help take technology from the cutting-edge film industry and apply it in these new exciting areas such as UX. Mike has previously worked in film and TV R&D and in production, winning an AFI and being nominated for an Emmy Award. He has worked as a compositor, VFX supervisor and second unit director on various TV shows. He is perhaps best known for his work as a writer, consultant and educator with the web sites fxguide and fxphd which explore technology in the film industry.
Mike is a lecturer at Sydney University, and has lectured overseas in LA, Las Vegas, Germany, London and elsewhere.
Microsoft Research, China
Xin Tong is a principal researcher in Microsoft Research Asia and the manager of the Internet Graphics group. His research interests are computer graphics and computer vision. He has served as the associate editor of IEEE TVCG, CGF, and ACM TOG.
Belen is an Assistant Professor at the Department of Computer Science in Universidad de Zaragoza. Her research focus is on computational imaging and virtual reality. She currently serves as an Associate Editor of ACM TOG.
Mark Billinghurst is Professor of Human Computer Interaction at the University of South Australia in Adelaide, Australia, and Professor in the Bio-Engineering Institute at the University of Auckland in New Zealand. He directs the Empathic Computing Laboratory at both institutions.
He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 450 research papers in topics such as wearable computing, AR, VR and Empathic Computing.
He has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory. He received the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality, and in 2019 the IEEE VGTC Virtual/Augmented Reality Career Award for lifetime contributions to Human-Computer Interaction for Augmented and Virtual Reality.
Arindam is a Lecturer at the School of Information Technology and Electrical Engineering of the University of Queensland. His research focus is Extended Reality and Empathic Computing. He directs the Empathic Extended Reality & Pervasive Computing Laboratory.
Bruce H. Thomas
University of South Australia, Australia
Professor Bruce H. Thomas is the Director of the Australian Research Centre for Interactive and Virtual Environments at the University of South Australia.
Prof. Thomas is nationally and internationally recognised for his contributions to the scientific community and to the industry in the areas of Wearable Computers, Tabletop Interactions, Augmented Reality, and User Interaction. Prof. Thomas has over 200 publications and 6500 Google Citations.
His experience includes working at the School of Information Technology and Mathematical Sciences, the University of South Australia since 1990. He has run his own computer consultancy company. He was a Computer Scientist at the National Institute of Standards and Technology (A major US government laboratory for the Department of Commerce.) and a software engineer for the Computer Sciences Corporation and the General Electric Company.
He has been a Senior Member of the Association for Computing Machinery (ACM) since 2009.
The University of Queensland, Australia
Dr. Mashhuda Glencross is a Senior Lecturer in the University of Queensland's Co-Innovation Group. Prior to joining UQ, she set up two UK-based technology startups; Pismo Software, a research and development consultancy, and Switch That, an IoT start-up. She has worked as a lecturer at Leeds University and Loughborough University, as a product manager in the Media Processing Division at ARM in Cambridge and as a postdoctoral research fellow at The University of Manchester.
Mashhuda is keenly motivated by research with impact and enjoys engaging with commercial companies to develop novel technologies to solve real world problems. Her research areas have included creating effective shared virtual environments, exploiting human perception to create the illusion of high-quality graphics, tactile interfaces, 3D reconstruction from photographs, material appearance modelling, visualisation, physically based simulation, IoT and cyber security.
She serves the computer graphics community as an elected director at large at ACM SIGGRAPH and as a member of the SIGGRAPH Asia Conference Advisory Group. She is also a member of the steering committee of the ACM PACM journals, an associate editor of the Computers & Graphics journal and a senior member of the ACM.
Shuzo John Shiota
Polygon Pictures, Japan
Shuzo is the President and CEO of Polygon Pictures Inc. After joining Nippon Steel Corporation in 1991, Shuzo then jumped industries to participate in the launch of Dream Pictures Studio in 1997. He moved to Polygon Pictures two years later and in 2003 assumed the helm. The company has since enjoyed exponential growth as the premier digital animation studio in Asia, winning many accolades globally.
In 2008, he was selected as one of the "25 Toon Titans of Asia" by popular industry publication Animation Magazine. Shuzo is a multiple Emmy Award winner, as well as the recipient of the Audi Wired Innovation Award 2016.
Shuzo has also juried on many other film festivals, including Prix Ars Electronica, Annecy, and Digicon6. He has given talks worldwide, including TEDxKyoto in 2015.
In his spare time, Shuzo engages in his lifelong passion as a vocalist in a classic rock band.
Based in Perth, Australia’s largest city on the west coast, Norbert is a design engineer at a CNC manufacturer and university teaching assistant by day (currently working on his research thesis in engineering education). When off the clock, he finds himself splitting his time between volunteer work and a handful of hobbies.
Norbert has been volunteering at SIGGRAPH Asia since 2013, running Operations for the Student Volunteer Program’s subcommittee over recent years. He’s absolutely looking forward to leading the 2019 Program in Brisbane as the Conference marks its first ever appearance in Australia.
Daniel Filonik is a Postdoctoral Fellow in High Performance Visualisation at the EPICentre, UNSW Art & Design, Sydney, Australia. His research interests are in Information Visualisation, Computer Graphics and Human-Computer Interaction. His current work focuses on developing natural interfaces for interactive data exploration in immersive environments.
Previously, Daniel conducted his PhD research at the Urban Informatics Research Lab, QUT, Brisbane, Australia. There he investigated challenges and opportunities of data visualisation and composition interfaces based on large-scale display walls. In particular, these technologies were used to explore the notion of Participatory Data Analytics, a collaborative, community-led approach to the interpretation of data.
Daniel’s interests inevitably led him towards SIGGRAPH, and he has been actively participating in the conference through various roles in the student volunteer program since 2015.
Unity Technologies will feature two partners who are doing great work with Unity.
Mr Brett Leavy from Virtual Songlines is using Unity to bring alive local culture. Also, he has a display at the Australian National Maritime Museum at Darling Harbour, three interactive exhibits at the Cross River Rail Experience Centre in Street Brisbane.
Next, an interactive display at the Qld Government’s Spatial Industries Museum in Fortitude Valley in Brisbane. and also seven galleries displaying his work across Australia. His VR project titled Virtual Whadjuk was just completed. He will have a version for Brisbane, Sydney, Melbourne and Perth and shortly he will embark on iterations for Adelaide, Canberra and Hobart.
Marc (Marc-o-Matic), independent multidisciplinary Artist, Animator, Director and Creative Technologist is working on an interactive storybook using Unity, with beautiful AR art.
UNSW Art & Design
UNSW Sydney Art & Design is excited to announce a new Masters and Graduate Certificate in Visualisation, Simulation and Immersive Design. Developed in partnership with the Asia Pacific Simulation Alliance, the VSID ecosystem brings together world leading transdisciplinary teaching, research and industry practice.
Mind & Idea Fly Co. Ltd
Launch of NEW MAKAR, an AR & VR Editor for everyone. MAKAR lets you to build AR & VR implementations fast and easy. NEW MAKAR comes with multiple features made for utilizing AR & VR in retails, marketing, education and many more.
Speak to VFX Supervisor, Sam Khorshid, who has spent 17 years in the entertainment industry, working in feature film, commercials, television, ride films and games. This experience has provided Sam with a diversified background in the VFX industry. He has worked on films including Mojin - The Lost Legend (2015), Iron Man (2008), and The Triangle (2005), which he won a Primetime Emmy for.
Mod will be announcing Grapho as a licensable tool, ready for commercialisation as a productivity tool. Grapho can be used for spatial visualization and manipulation, in XR, of diverse complex data sets - useful for immersive storytelling, research or personal productivity purposes, such as visualizing social or professional networks.
As one of the leading robotics and autonomous systems research groups in the world, CSIRO's Data61 develops foundational and applied research for a broad range of domains including; agriculture, advanced manufacturing, mining, biodiversity and biosecurity, environmental research and monitoring, cultural heritage and online learning. Its systems provide scientific, social and economic benefits through cutting-edge science, deeper understanding of natural and built environments, increased productivity and human safety, and augmentation of human capabilities.
CSIRO's Data61 will feature robots on display right at its exhibition booth at SIGGRAPH Asia 2019.
SIGGRAPH Asia 2021
|Gather the SIGGRAPH Asia Community Virtually with a Birds of a Feather Session|
Issue 15, September 2021
SIGGRAPH Asia 2021’s Birds of a Feather program submission deadline is fast approaching on 2 October 2021. As the saying goes “birds of a feather flock together”, and we’re all about that at SIGGRAPH Asia 2021 – where the entire computer graphics and interactive techniques community come together.
This year, the Birds of a Feather program will take place in a fully virtual format. Submitters are welcome to organize the sessions from wherever they are based, as long as they are:
Apply to be our Super Star Student Volunteer!
Tap on SIGGRAPH Asia 2021 to Advance Your Career in Computer Graphics
Issue 14, August 2021
SIGGRAPH Asia 2021, the 14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place this 14 – 17 December at the Tokyo International Forum (TIF) in Tokyo, Japan. The event will be going Hybrid - with both in-person and virtual elements. In view of the evolving Covid-19 situation, a selected range of conference programs will be made accessible online with networking opportunities for international attendees who may be unable to travel.
Student Volunteers have been and will continue to be an integral support at the event. Beyond supporting the event as a volunteer, you will have the opportunity to meet and learn from Computer Graphics professionals, creators, educators, and visionaries who help turn dreams into reality. SIGGRAPH Asia will also be the place for you to grow your network of industry professionals and meet passionate, hardworking peers of similar interests from around the world!
Submit to the Technical Comms & Posters Program by 11 August!
Make an Impact & Feature Your Research At SIGGRAPH Asia 2021
Issue 13, July 2021
SIGGRAPH Asia 2021’s Technical Communications and Posters program submissions deadline is fast approaching on 11 August 2021. Unsure which program to submit to? We’re here to help!
The Technical Communications program provides a dynamic forum for new and thought-provoking ideas, techniques, and applications in graphics and especially at the intersections between graphics and other relevant research fields. It is ideal for presenting innovative ideas that are well polished with high-impact practical contributions that build on existing research, and cool "tricks" that help end-users solve challenging problems. If you know of anyone who may be interested to submit to the Technical Communications program, share this web link and banners with them!
Submit to the CAF Program by 1 August!
Submit your Best Animation Stories – From Shorts, Visualizations, VFX Sequences, Game Cinematics to Real-Time Pieces!
Issue 12, July 2021
SIGGRAPH Asia 2021’s Computer Animation Festival program is Asia’s premier computer animation festival which showcases a world-wide collection of the year’s best works. We’d like to invite creators from around the world to submit their projects and help showcase the world’s most innovative and exciting computer animation.
Submit to the Experience Hall Programs by 15 Jul!
Submission Deadlines Are Fast Approaching For Experience Hall Programs!
Issue 11, July 2021
Solidify your spot in SIGGRAPH Asia’s history by presenting your best art pieces, novel interactive technologies and immersive XR experiences to our Experience Hall programs: Art Gallery, Emerging Technologies and XR.
SIGGRAPH Asia 2021's in-person event in Tokyo, Japan is confirmed, as the local situation has allowed for large-scale events to take place. The only uncertainty at this moment is the number of international attendees that can join us onsite versus online. See you at SIGGRAPH Asia 2021 for the industry’s most anticipated reunion! ;)
Submit to the E-Tech Program by 15 July
Submit Your Newest Innovations & have the community experience it at SIGGRAPH Asia!
Issue 10, July 2021
SIGGRAPH Asia 2021’s Emerging Technologies program is the premier arena to demonstrate novel interactive technologies to a large audience, inspiring and allowing them to experience the future. The program is planned to take place both in-person and virtually, with the theme 'Awaken Our Bodies'.
Making functional and experiential prototypes is a crucial step towards novel technological innovations. With that, the Emerging Technologies program plays a vital role within SIGGRAPH and SIGGRAPH Asia in driving the development of research communities and making a great impact on the public
Unveiling our New Sponsors!
Welcoming Imagica Group & Autodesk onboard at SIGGRAPH Asia 2021!
Issue 9, June 2021
SIGGRAPH Asia will be taking place this 14 – 17 December to unite the Computer Graphics community both in real life and on a virtual setting. In addition to the sponsors that we have previously revealed, we are elated to announce 2 new sponsors that will be joining us this December: Gold Sponsor Imagica Group and Computer Animation Festival Program Sponsor Autodesk.
If you are still undecided, read on for what the Sponsors have to say about their participation at SIGGRAPH Asia! Don’t miss the opportunity to raise your brand profile, boost your network and connect with potential business partners and buyers at SIGGRAPH Asia 2021.
Submit to the XR Program by 15 July!
Captivate & Engage SIGGRAPH Asia Attendees With Your Immersive Masterpiece
Issue 8, June 2021
Extended Reality (XR) refers to all environments that combine real and virtual elements generated by computer technology. It includes representative forms such as Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR). XR is a superset which includes the entire spectrum from "the complete real" to "the complete virtual" in the reality–virtuality continuum.
The SIGGRAPH Asia 2021 XR program is looking for innovative immersive masterpieces in the following topics:
Submit to the Art Gallery Program by 15 July!
Show Off Your Artwork at SIGGRAPH Asia 2021
Issue 7, June 2021
The SIGGRAPH Asia 2021 Art Gallery program is looking for artworks, projects, performances, platforms, and communities that address this year’s theme of ‘The Future of Ritual and Resonance’. As we recover from the covid-19 pandemic, everyone is searching for answers to numerous questions such as:
Submit to the Courses Program by 27 June!
Share The Secrets Behind Your Latest Research Works
Issue 6, June 2021
The SIGGRAPH Asia 2021 Courses program aims to help push the boundaries of Computer Graphics and Interactive Techniques by providing master classes of all levels by leading international experts from academia and industry. For experts wishing to give back and share their knowledge, this is the best platform for you to distill key concepts and ideas into engaging sessions.
We particularly welcome submissions that embrace the Live! theme of SIGGRAPH Asia 2021. Courses can fulfill many educational roles and cover a wide range of relevant topics, including:
Exhibit At Early Bird Rates!
Be A Part Of The SIGGRAPH Asia Exhibition – Asia’s Must-Attend Graphics and Interactive Techniques Marketplace!
Issue 5, May 2021
Every year, SIGGRAPH Asia rotates around the Asia-Pacific region to bring together the best of global and local experts and talents in computer graphics and interactive techniques. SIGGRAPH Asia, being a hybrid event this year, will provide you with additional brand exposure and presence both physically and virtually. The organizing team will create a seamless experience for both in-person and virtual participants.
With vaccinations being rolled out extensively on a global scale, we are currently planning towards a physical event in Tokyo, Japan. As safety and well-being of our exhibitors and attendees is our top priority, the organizing team will implement onsite safety measures adhering to the guidelines for business events.
Submit to the Technical Papers Program by 20 May!
Present Your Latest Innovations at SIGGRAPH Asia 2021
Issue 4, May 2021
Thank you for submitting your research works to past editions of SIGGRAPH Asia! We would like to personally inform you that SIGGRAPH Asia 2021’s Technical Papers program’s deadline is closing in a week’s time.
Key Program Deadlines:
We are looking for high-quality research papers that introduce new ideas to the field and stimulate future trends. Topics include modelling, animation, rendering, imaging, human-computer interaction, visualization, games, robotics and more. If you know of anyone who may be interested to submit their research works, please do share this web link and program banners with them!
Submit Your Best Works Today!
SIGGRAPH Asia 2021's Program Submissions is Officially Open!
Issue 3, April 2021
SIGGRAPH Asia 2021 invites you to submit your best works and innovative ideas at the 14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques this 14 – 17 December in Tokyo, Japan.
Your latest research and cutting-edge technologies form the bedrock of knowledge, inspiration, and immersive learning within the CG and Interactive Techniques community. Join hundreds of fellow scholars, creative practitioners, and industry professionals to elevate industry standards and inspire new generations with your amazing work.
Forum 8 and Digital Hollywood Uni are in! What about you?
Be at the Heart of Computer Graphics this December
Issue 2, March 2021
2020 has been a roller coaster of a year, but kudos to everyone for showing a great amount of resilience thus far! We at SIGGRAPH Asia, are confident that we will be able to bring an in-person, physical event to you at the end of this year. Companies such as Forum8, Digital Hollywood University, Adobe Research and Bandai Namco are one of the firsts to secure their participation at the event as our platinum sponsor, gold sponsor, and program sponsors, respectively.
The application of Computer Graphics and Interactive Technologies in VR, AR, Gaming, Computer-Aided Design (CAD) & Computer-Aided Manufacturing (CAM), Modelling, Visualization and Imaging has been on the rise in many industries such as automotive, aerospace, healthcare, oil exploration, weather studies, education, building and construction, national defence, manufacturing, media and entertainment, and more. Hence, it is an even more important time to be at the crossroads of innovation and technology this December – at SIGGRAPH Asia 2021.
Start prepping your submissions early
Be at the Heart of Computer Graphics this December in Tokyo, Japan!
Issue 1, March 2021
SIGGRAPH Asia 2021, the 14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, is set to take place this 14 – 17 December at the Tokyo International Forum (TIF).
Given the current climate, we would like to assure all submitters that your works (if they are accepted) will still be published in the Digital Library regardless of whether the physical event will be able to take place. We are optimistic and are currently planning towards a physical event in Tokyo, Japan. However, in event that the virus situation does not improve and/or travel restrictions are still in place, we will make it possible for you to present your work virtually.