• ACM SIGGRAPH Frontiers Workshops

    Fact Sheet

    Chair: Mashhuda Glencross, University of Queensland, Australia


    Program Schedule: Sunday, 17 November

    Fast Facts                                                                                               

    • Day long workshops at the frontier of Computer Graphics and Interactive Techniques
    • Explore the positive and negative aspects of deep fake technology
    • Dive into a showcase of future driver experiences
    • Learn how artificial intelligence might extend realities
    • Insights from top experts into emerging research topics

    Quote from Mashhuda Glencross, SIGGRAPH Asia 2019 ACM SIGGRAPH Frontiers Workshops Chair:


    “The most exciting aspect of the ACM SIGGRAPH Frontiers workshops is that they challenge our view of the topics addressed. The speakers will bring together a broad range of perspectives and debate with attendees the future development of these areas. You will just have to be there!”

    SIGGRAPH Asia 2019 ACM SIGGRAPH Frontiers Workshops Program Highlights

    Truth in Graphics and Future of AI-Generated Content


    This workshop will examine the positive and negative sides of deep fake technologies, their rapid adoption on social media platforms and apps, and discuss what we as a community of researchers and practitioners can do build trust in our algorithms and ensure that our techniques are not misused. Highlights from this workshop include:


    Deepfakes and Cheapfakes

    Chris Bregler, Google AI, USA


    'Spectre' – Welcome to the Altar of Dataism

    Bill Posters, Big Dada, Switzerland


    Cybersecurity in Computer Graphics: Why Does it Matter?

    Jassim Happa, Royal Holloway University of London, UK


    When Seeing is Not Necessarily Believing: The Impact of Deep Fakes on Social Media

    Alain Chesnais, Primo Montium, Canada


    Virtual Reality and Artificial Intelligence


    This workshop explores two of the hottest areas in computing right now; Artificial Intelligence, and Virtual Reality, and especially their combination. Thanks to an explosion of affordable yet powerful displays and mobile phones, Virtual and Augmented Reality have become household terms. Over a billion people now have devices in the home or in their pockets that can run AR or VR applications. Yet, providing rich and enticing user experiences still poses major challenges. Highlights include:


    Welcome to Lightfields
    Paul Debevec, Google, USA


    We Must Stop AI Before It Saves Us!

    Andrew Glassner, Weta Digital, New Zealand


    Intelligent Virtual Humans in VR Environments

    Jackie Morie, All These Worlds, USA


    Language in social technologies: what happens when AI meets VR?
    Janet Wiles, The University of Queensland, Australia


    Computer Graphics for Autonomous Vehicles and Car Experience


    This workshop showcases the state-of-the art advances and future trends in the use of Computer Graphics in autonomous vehicles and the driving experience. As the driving experience evolves, new interaction modalities are being studied by academics and practitioners. Highlights include:


    Tenants of Immersion: The Backbone for Storytelling for Vehicle DevelopmentElizabeth Baron, Silverdraft Supercomputing, USA


    Real-time Engines for Safety Relevant Autonomous Driving Simulations

    Diana Arellano, Mackevision, Germany


    Lifelogging, Personal Informatics and Emotion Detection during Real-World Commuter Driving

    Chelsea Dobbins, University of Queensland, Australia


    VR Platform for Autonomous Driving and Mobility R&D

    Anita Byrnes, Forum8, Japan


    Full information about this year’s ACM SIGGRAPH Frontiers Workshops program can be found on https://sa2019.siggraph.org/attend/acm-siggraph-frontiers-workshops


    For more information about SIGGRAPH Asia 2019 program updates, please visit https://sa2019.siggraph.org/attend


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