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Chief Scientific Officer – Renault Group – Paris, France
Keynote Topic:
Despite a chaotic history and the fact that the discipline has existed since the 1950s, “Artificial Intelligence” made a huge come back in the last decade. But as it stands, this “Artificial Intelligence” brings its share of unrealistic promises worthy of the best Hollywood films, allowing a few charlatans to make us believe that the machines could one day take power and reduce us to almost nothing. But above all, to make us run the risk of abandoning all research in this field and threatening advances in disciplines such as machine learning or deep learning, while they are still in their infancy and will still bring much more to humanity.
About Luc Julia
Prior to his current role as Chief Scientific Officer for Renault, Dr. Luc Julia held a couple of significant leadership positions such as: CTO and Senior Vice President of Innovation for Samsung Electronics, Co-Creator of the Apple Voice Assistant Siri, Chief Technologist at Hewlett-Packard and co-founded several start-ups in the Silicon Valley.
Dr. Luc Julia first went to MIT, then joined SRI International (part of Stanford University), located in Silicon Valley in California, where he worked as a researcher in the field of voice interfaces. While conducting research at SRI International, he was involved in the creation of Nuance Communications, which is now the world leader is speech recognition.
In Renault, Dr. Luc Julia oversees the research and development of Artificial Intelligence, Man-Machine Interfaces, Connectivity and Software for their integration into the Group’s products and services plan.
Recipient of Légion d’Honneur, the highest order of France, and member of its National Academy of Technologies, he holds degrees in Mathematics and Computer Science from the University Pierre et Marie Curie in Paris and earned a Ph.D. in Computer Science at the Ecole Nationale Supérieure des Télécommunications de Paris.
He is the bestselling author of the book “There is no such thing as Artificial Intelligence”, holds dozens of patents and is recognized as one of the top 100 most influential French developers in the digital world.
CEO of d’strict
Keynote Topic:
Immersive content is an innovative tool that combines technology and art.
By providing intuitive experiences, immersive content triggered various changes in the art market, including public and fine art, and eventually allowed more people to enjoy attractive visual arts.
In this keynote speech, Mr. Sean Lee, the CEO of d’strict, will introduce the changes immersive content bring to the visual arts market by looking into major projects of d’strict, such as ‘WAVE’ and ‘ARTE MUSEUM.’ He will share his thoughts as CEO and d’strict’s endless plans to expand the art experience through new technologies like crypto.
About Sean Lee
Sean Lee is the CEO of d’strict, a digital design company. Lee has been in the design industry for 15 years since he first joined the company in 2007 and worked in various capacities, from management support to business development, before assuming the leadership in 2016. He drew the industry’s attention by producing and directing projects that provided the creatives with better working environments, such as and ARTE MUSEUM. Recent projects like in Times Square and a’strict, the company’s own media artist unit, are born out of his continuous effort to cultivate the potential of media art. A certified public accountant (KICPA), Lee gave up a stable career and chose a different and unique path compared to his then-cohorts. He has been working tirelessly to innovate the design industry ever since.
SIGGRAPH Asia 2022 Program Committee Chairs
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Soon Ki Jung is the Head Professor of Graduate School of Computer Science and Engineering at Kyungpook National University, South Korea. He is the director of the BK21 FOUR Program funded by the Korea Research Foundation.
Soh Yeong Roh, received her BA in Economics at the College of William & Mary (1984) and MA in Education at Stanford University (1990).
Roh pioneered the new media art scene in Korea by founding Art Center Nabi in 2000. Her experience in the field goes back to 1991 when she served as head of the Art and Technology Exhibition at Daejeon International Expo. Seeing the possibility of digital technology fundamentally transforming our lives, Roh began to explore how we could use the technology to enhance humanity. The result has been numerous exhibitions, productions, educational and academic programs, and some business incubations. She also serves as a board member of top universities, and lectures both in Korea and abroad.
Jin Wan Park is a professor at the School of GSAIM and Software at Chung-Ang University, South Korea. He has served as a committee member of SIGGRAPH Asia in 2010, 2020 SIGGRAPH in Asia and ISEA 2019 (Academic Program Director).
As an artist and scientist, he has focused his research on new forms of artistic expression that are only possible through scientific research; eg. Electronic Theater SIGGRAPH (1998); Art Paper, SIGGRAPH 2016 with Leonardo’s cover; 4 Leonardo publications, and 11 SIGGRAPH presentations.
Dan Sarto returns as the CAF Chair for SIGGRAPH Asia 2022. He is the co-founder, publisher and editor-in-chief of Animation World Network. Since launching in 1996, AWN.com has become one of the largest, most comprehensive, and respected publishers of animation and visual effects news and information resources on the Internet. Key publication websites include AnimationWorld Magazine, VFXWorld Magazine and the Animation Flash newsletter. Each month, AWN’s industry portal is visited by over 350,000 unique readers from more than 100 countries.
In addition, Dan spent four years as a Master of Animation and New Media for the Beijing-based DeTao Group. Together, their media company incubation studio, located in Shanghai, launched the Chinese-language community portal, AVGChannel.com, focusing on the professional animation, visual effects, and game industries in China. In addition to providing strategic planning and media development consultative services, Sarto has lectured on various business and creative topics at the Shanghai Institute for Visual Arts (SIVA), Institute for Animation and Creative Content (IACC), China Central Academy of Fine Arts (CCAFA), the Peking University Shenzhen Graduation School and the Chinese University of Hong Kong, as well as the Shanghai and Zhejiang Public Libraries.
Dan frequently speaks at industry events, having served on juries, delivered keynotes, or moderated panels at events such as the 3D Festival, AVGC, CCG Expo, FMX, Hong Kong Entertainment Expo, Kre8tif, London Effects and Animation Festival, Si3, SIGGRAPH and SIGGRAPH Asia, SPP Business Market, VES Festival and VIEW Conference, as well as the AnimaFest, Annecy, Ottawa, and SICAF festivals.
Kaye Lee has worked for several film festivals including the Seoul International Cartoon and Animation Festival (SICAF, 2008~2015), the Busan International Film Festival (BIFF, 2008), and Seoul Indie-AniFest (2009~present).
In 2013, she established SEOUL&ANIMATOR (seoulanimators.com) which introduces animation filmmakers and their work to readers.
In 1995, while looking for a way to combine a curriculum in history, a master’s in interactive techniques, with an early passion for cinema and graphic arts, Sophie decided to turn the most famous French monument into a game, Versailles, Complot à la Cour du Roi soleil (Cryo Interactive).
She was then adopted by the interactive entertainment industry and has since designed innovative experiences and contents for cultural exhibitions, educational purposes, sustainability actions, serious games and, of course, recreational games.
Over the past 20 years, Sophie has also contributed to the industry by organizing several world-class events dedicated to 3D and Interactive Techniques such as Imagina, Laval Virtual, FMX, FITA, SIGGRAPH and SIGGRAPH Asia.
When she is not designing experiences or travelling the world to take pictures, Sophie is supporting individuals, industry leaders and teams moving towards the resolution of complex, difficult and multi-layered situations.
Ricard has been developing "virtual cinematography" and virtual world projects since the mid-2000’s. Thanks to such work, he has taken part in award-winning projects with leading organisations worldwide.
At present, Ricard works as a co-founder & CEO at captic.io. Captic, the company behind the popular vrland.io, has created a metaverse-as-a-service solution for Web3. Ricard is a board member of Euromersive and Chair at SIGGRAPH Asia’s games program.
Neil Dodgson is an international expert in 3D TV, 3D surface modelling, and computational aesthetics. He spent 25 years at the University of Cambridge before joining Victoria University of Wellington in 2016 as Professor of Computer Graphics.
Over a distinguished research career, he has made significant advances in our understanding of the design and analysis of autostereoscopic 3D TV: displays that present a 3D effect without the need for glasses or other headgear. He has made substantial contributions to the mathematics of 3D surface modelling, particularly in reconciling the two principal mechanisms: NURBS surfaces used in computer-aided design and subdivision surfaces used in computer animation.
He has been Dean of the Faculty of Graduate Research at VUW since 2019.
Sunghyun Cho is an associate professor at Pohang University of Science and Technology (POSTECH). Before joining POSTECH, he was an assistant professor at DGIST from April 2017 to August 2019. He also worked for Samsung Electronics as a senior engineer from April 2014 to April 2017, and for Adobe Research as a research scientist in Seattle from March 2012 to March 2014.
He received his Ph.D. degree in Computer Science from POSTECH in Feb. 2012, and B.S. degrees in Computer Science and in Mathematics from POSTECH in 2005. His research interest includes computational photography, image/video processing, image restoration, etc.
Jehee Lee is the Chief Research Officer of NCsoft and jointly a professor of Computer Science and Engineering at Seoul National University. His research interests span computer graphics, character animation, anatomical human simulation, biomechanics, and robotics. He is mainly interested in creating digital humans that look, move, speak, and think like humans.
Adam is an associate professor in the Department of Computer Science and Electrical Engineering at the University of Maryland, Baltimore County. He completed his Ph.D. in computer science at the University of California at Berkeley, where he worked in the Berkeley Computer Animation & Modeling group.
He then spent two years as a postdoctoral fellow in the City of Bridges working in the Graphics Lab at Carnegie Mellon University. Before returning home to Maryland, Adam was an assistant professor in the School of Computing at the University of Utah.
His primary research interests are in computer graphics and animation, especially using physics-based animation. Adam is also interested in scientific computing, numerical methods, computational physics and computational geometry.
Yoonsang is an associate professor in the Department Of Computer Science at Hanyang University.
From 2016 to 2017, he was an Assistant Professor at the School of Software of Kwangwoon University in Seoul, Korea. Before his academic career, Yoonsang worked for Software Center (SWC) of Samsung Electronics from 2014 to 2015 as a Senior Engineer, and participated in the development of Tizen OS.
Yoonsang received his Ph.D. degree in computer science from Seoul National University in 2014 and B.S. degree in mechanical and aerospace engineering from Seoul National University in 2007.
Yoonsang has been interested in a wide range of topics about various types of movements and their underlying mechanisms, from virtual environment to real-world.
Dr Matt Adcock is an Experimental Scientist and Research Engineer in Data61's Imaging and Computer Vision Group. He uses Computational Imaging, Interactive Computer Graphics, and User Experience Innovation to build systems that enable new connections between the digital and physical worlds and drive industrial productivity.
Dr Adcock has published over 80 peer reviewed research papers and holds degrees from the Australian National University (ANU), the University of South Australia (UniSA) and the Massachusetts Institute of Technology (MIT).
He is the recipient of multiple awards and was named a Gold Disruptor by the Australian Computer Society for his work on Augmented Reality (AR) technologies for conducting physical tasks over the Internet.
Kann Ryan is a Creative Director with 20 years of game development experience and expertise in art direction and media production. Based on his experience and artistic aesthetic, his core competence is to present immersive content that combines new media and creativity as a pipeline with various technologies. One of the main highlights in his career was to be part of the forefront of the first Korean TV animation series made with Unity. And he's teaching his various experiences to the next generation. He brings his many experiences including art and media to SIGGRAPH Asia 2022.
HyungSeok Kim received a Ph.D. degree in Computer Science in February 2003 at VR Lab, KAIST. He is a Professor at Computer Science and Engineering, Konkuk University, Korea. Before joining Konkuk University, he was a senior researcher at MIRA Lab, University of Geneva, being involved in research activities on virtual reality.
His major research field is real-time interaction in virtual environments and multimodal interaction mechanisms. His current research activities are focused on topics of shape modeling for real-time rendering and evoking believable experiences in virtual environments.
XR Co-Chair
Associate Professor, City University of Hong Kong School of Creative Media
Hong Kong
Dr. Christian Sandor is an Associate Professor at the City University of Hong Kong’s School of Creative Media, where he is directing the Augmented Reality Lab. In October 2020, he was appointed Augmented Reality Evangelist at the Guangzhou Greater Bay Area Virtual Reality Research Institute. Since the year 2000, his foremost research interest is Augmented Reality, as he believes that it will have a profound impact on the future of mankind.
In 2005, he obtained a doctorate in Computer Science from the Technische Universität München, Germany under the supervision of Prof. Gudrun Klinker and Prof. Steven Feiner. He decided to explore the research world in the spirit of Alexander von Humboldt and has lived outside of Germany ever since to work with leading research groups at institutions including: Nara Institute of Science and Technology (Japan), Columbia University (New York, USA), Canon’s Leading-Edge Technology Research Headquarters (Tokyo, Japan), Graz University of Technology (Austria), University of Stuttgart (Germany), and Tohoku University (Japan).
Together with his students, he won multiple awards at the premier Augmented Reality conference, IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR): best demo (2011, 2016) and best poster honorable mention (2012, 2013). Further awards include: best short paper at ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (2018) and best paper at ACM Symposium on Spatial User Interaction (2018).
He has presented several keynotes and has acquired over 2.5 million USD funding. In 2012, he was awarded in Samsung’s Global Research Outreach Program. In 2014, he received a Google Faculty Award for creating an Augmented Reality X-Ray system for Google Glass.
He serves as an editorial board member for Computers & Graphics (Elsevier) and IEEE Transactions on Visualization and Computer Graphics and as a steering committee member for ACM Symposium on Spatial User Interaction and IEEE ISMAR. He has been program chair for
Publications Chair
Technology Operations Manager, Paul G. Allen Center for Computer Science and Engineering, University of Washington
USA
Dr. Christian Sandor is a Professor at Université Paris-Saclay and the leader of the VENISE team at CNRS (Centre National de la Recherche Scientifique). Since the year 2000, his foremost research interest is Augmented Reality, as he believes that it will have a profound impact on the future of mankind.
In 2005, he obtained a doctorate in Computer Science from the Technische Universität München, Germany under the supervision of Prof. Gudrun Klinker and Prof. Steven Feiner. He decided to explore the research world in the spirit of Alexander von Humboldt and has lived outside of Germany ever since to work with leading research groups at institutions including: The University of Tokyo (Japan), Nara Institute of Science and Technology (Japan), Columbia University (New York, USA), Canon’s Leading-Edge Technology Research Headquarters (Tokyo, Japan), Graz University of Technology (Austria), University of Stuttgart (Germany), University of South Australia, City University of Hong Kong, and Tohoku University (Japan).
Together with his students, he won multiple awards at the premier Augmented Reality conference, IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR): best demo (2011, 2016) and best poster honorable mention (2012, 2013). Further awards include: best short paper at ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (2018) and best paper at ACM Symposium on Spatial User Interaction (2018).
He has presented several keynotes and has acquired over 2.5 million USD funding. In 2012, he was awarded in Samsung’s Global Research Outreach Program. In 2014, he received a Google Faculty Award for creating an Augmented Reality X-Ray system for Google Glass. In October 2020, he was appointed Augmented Reality Evangelist at the Guangzhou Greater Bay Area Virtual Reality Research Institute. In 2021, Dr. Sandor was named “Associate Editor of the Year” by IEEE Transactions on Visualization and Computer Graphics.
He serves as an editorial board member for IEEE Transactions on Visualization and Computer Graphics and as a steering committee member for ACM Symposium on Spatial User Interaction and IEEE ISMAR (deputy chair). He has been program chair for numerous conferences, including IEEE.