• ACM SIGGRAPH Asia Thesis Fast Forward

    Fact Sheet

    Chair: Bruce H. Thomas, University of South Australia, Australia


    Program Schedule: Sunday, 17 November

    Fast Facts

    Across a wide range of settings, women are more likely than men to experience cybersickness. Such differences can have discriminatory repercussions. As one example, a female patient might have a reduced ability to benefit from VR systems in physical rehabilitation.

    • The benefit of adjusting the VR experience is that it permits a susceptible individual to use the VR device with a reduction in adverse symptoms.
    • Intermediated Reality (IR) is capable of animating real world objects and toy figures with photo-realistic results to support people interact and collaborate with other human beings on daily basis. In this approach, toys are brought to life as a channel to send and receive messages.

    Quote from Bruce H. Thomas, SIGGRAPH Asia 2019 ACM SIGGRAPH Asia Thesis Fast Forward Chair:


    “The ACM SIGGRAPH Asia Thesis Fast has important and relevant research topics to be presented. The focus of this year’s Thesis Fast Forward is on Augmented and Virtual Reality. It is good to see the next generation of scientists is tackling challenging problems that will make a difference to society.”

    SIGGRAPH Asia 2019 ACM SIGGRAPH Asia Thesis Fast Forward Program Highlights

    Intermediated Reality

    Author: Llogari Casas, Edinburgh Napier University, United Kingdom

    •       This thesis explores technical solutions to address the gap between the virtual and physical worlds towards photo-realistic interactive Augmented Reality (AR). As mobile network bandwidth increases, latencies reduce and graphics processing power becomes more efficient, this work tackles the challenge of convincingly re-animating physical objects remotely through digital displays. A framework for distributed Intermediated Reality (IR) communication is introduced, and forms the structure of the constituent methods developed for seamless collaboration through the remote possession of entities that come to life in mobile AR

    Cybersickness in Virtual Reality: Examining the Influence of the Virtual Environments on Gender Susceptibility

    Author: Christopher J. Curry, University of Minnesota, United States of America

    • The auspicious future of VR could be thwarted by cybersickness. A factor known to influence susceptibility is sex, with females often experiencing higher incidences. A mitigation strategy is to identify individuals who are more sensitive to cybersickness, such that interventions can be implemented before the onset of subjective symptoms. Such an approach is developing predictive models that compare a user's online kinematic body sway and physiological characteristics to data from individuals that reported cybersickness. If such predictive models can be developed, then one approach is altering the virtual environment (VE) based on this real-time data.

    Full information about this year’s ACM SIGGRAPH Asia Thesis Fast Forward program can be found on https://sa2019.siggraph.org/attend/acm-siggraph-asia-thesis-fast-forward


    For more information about SIGGRAPH Asia 2019 program updates, please visit https://sa2019.siggraph.org/attend

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